Create Post Processing Profile and link to ui and all scenes, Optimize MainMap, Update lobby with different UI,Update SongCreditScreen, HighScrore save load for the Rhythm game, Player LevelUp Animation and Function, Key Control Warning and not allow has same key code in key control, Groupy Calculation and Save Load Finish

Added the processing stack for the game make it looks better. Make the works with UI Screen Shot 2018-11-26 at 4.17.35 PM.png

Setup LayerMask for the Lights, Organize the super mess environment in the main map, and name them properly. Bake all the lights and environment.

Update lobby with different UI I just changed the colorScreen Shot 2018-11-26 at 4.29.36 PM.png

HighScore Save and Load Showing in the Reward Screen, also The final reward groupy calculation.Screen Shot 2018-11-26 at 4.34.32 PM.png Screen Shot 2018-11-26 at 4.36.56 PM.pngScreen Shot 2018-11-26 at 4.36.28 PM.png

Make Key control not allow be duplicate

Screen Shot 2018-11-26 at 4.48.25 PM.png

 

Groupy  Level Up Funtion Animation

Fast Travel Improvement Script, reworking dialogue for Legman and his teleport (it got deleted) :(

FastTravelScript1.PNG

fast travel worked before the script got deleted. New script loaded the player into the scene without clipping into the floor and moved the player into the subwayLegmanRandomScript.PNG

The new script, before it got deleted, prevented Legman from blocking the venue entrances. I changed the ranges in which he “teleports” in Random.Range while keeping the y, and z values the same.

LegmanDADA.PNG

Rhythm Game Opening Animation, Post Processing, Score and Pause screens, Proper Rating System

Rhythm Game Opening Animation

The opening of the rhythm game now has an animation that gets the player ready. Introducing new elements of the UI separately that gives the player time to process all of it.

Post Processing

Post Processing has been added to multiple parts of the game

Default:

Now:

Score and Pause Menus

Score screen and pause menus have different art depending on the venue.

Rating System Working Correctly

The rating system was not working as intended previously. What turned out to be the problem was the way we were obtaining the amount of notes in the scene, namely, we weren’t. We were getting every time you needed to hit a note. So if two notes needed to be hit at the same time it had counted that as 1 note. Now the amount is calculated for every note that is spawned.